Rules of the Game
There are 2 ways to play the game of Craps. 1 - the player can be the shooter,
throwing the dice, or 2 - the player can be an active spectator, betting on the results of
the shooter's throw.
In order to roll the dice, the player must place a bet. Then, the players' aim
as a shooter is
to throw a 7 or an 11 on the 1st roll - a win, and to avoid throwing a 2, 3 or 12
- a loss. If none of these numbers - 2, 3, 7, 11 or 12 - is thrown on the
1st
throw (the come-out roll), then the number that was thrown is now the Point
against which the shooter plays.
The shooter will keep on throwing until one of 2 numbers is thrown, the point
number or a 7. If the player rolls the point before rolling a 7 he wins, but if
the number 7 is thrown before rolling the Point, the player will lose. Betting on
a craps game is possible not only for the shooter; anyone can place a bet
on the result of the throw. Players can bet for the shooter to win or against
the shooter (with the casino) saying he will lose. Many different bets can be
made and it is this diversity along with the speed of the
game, that make craps such a riveting gamble.
Playing the Game
Craps is played with many people around a table at a fast pace. 4 casino staff
run the game - 2
dealers are in charge of settling the bets, assisting players and observing the
gaming at the table, the 3rd staff member is the stickman who assists
the dealers, controls the dice, attends to the center table bets and
maintains games spirit, and finally the 4th staff member - who is the
boxman. His job is to watch the casinos chips, ensure proper payoffs, and
look out
for cheats. He keeps a sharp eye on the dice and ensures that there is
no collusion between the dealers and players.
Step 1 to joining a table and game of Craps is to place a bet. A player can bet
regardless of whom the shooter is, and he can bet for the shooter to win or
for the house to win. Should the player not wish to roll the dice, he may
refuse when offered by the dealer who will move onto the next player. Some
gamblers are quite content to play Craps this way all day. Others however
do wish to roll the dice and the dealer will then
slide 5 or 6 dice over when that player's turn comes. The player then
chooses any 2 dice from these which he will then play with while he is the
shooter. The shooter thereafter throws the dice for the 1st time.
There are 12 rules that must now be adhered to:
1: The shooter must shuffle the dice with only one hand and
keep them over the table before tossing. Thereby removing the chance of
the dice being switched
for another set.
2: The shooter must toss the dice hard enough for them to bounce off the far
end of the table. This will ensure that a "true" roll has occurred.
Should the player throw the dice too hard and they
bounce off the table, the dealer will slide more dice over and allow the player
to start over again.
The come-out roll or first throw:
If the shooter throws a 7 or 11 he wins.
If he throws a 2, 3 or 12 he loses. If none of these numbers - 2, 3, 7, 11 or
12 - is thrown, a Point is established
against which the shooter will play.
Next rolls: Once the point has been established, the only numbers that
now matter
and will determine a win / lose are 7 and the point number. The shooter will
continue tossing the dice until one of them is thrown. Should the shooter roll the Point before
rolling a 7, he wins. If, however, the shooter throws a 7 before rolling
the Point, he loses. The shooter will continue to roll either Come-out rolls or Point rolls until their
bet is lost. The dealer then passes the dice on to the next shooter, going around
the table clockwise.
Betting Options
The are a multitude of betting variations in the game of Craps and these can
generally be split into 3 main categories:
1. Basic Bets - the most basic and common
of the betting options - also the easiest to understand.
2. Odds Bets - additional bets placed only after the shooter
establishes a Point. Excellent bets for the player - he can lose more,
but can also increase his winnings and reduce the casino's advantage by
taking or laying these odds.
3. One Roll Bets - decided on 1 roll of the dice.
The next coming roll, will decide if the player wins or loses.
A further variation is that players can bet with the shooter or with the house
(against the shooter).
Basic Bets
There are 2 basic bets, each with 2 possibilities, for a total of 4 bets.
The 1st kind are bets made before the come-out roll and can be either Pass
Line Bets (for the shooter) or Don't Pass Bets (against the shooter).
The 2nd kind are bets made after the come-out roll and can be either Come
Bets or Don't Come Bets. The only difference from Pass Line bets and Don't
Pass bets is that they are placed after the come-out roll. Apart
from that, they pay out the same and have the same odds.
The Point for the Come Bet is not the same as the Point for the
Pass Line bet. If a player is not sure if the toss is a Come-out roll, he
should look for a large
white disc, which is placed on one of the numbers 4, 5, 6, 8, 9 or 10 on the
table layout. This large, white disc lets the players know that the Point has been established, what
it is, and that the next rolls will be Point rolls.
These bets are paid in the following way:
| Come-out Roll |
Pass Line / Come Bet |
Don't Pass / Don't Come Bet |
| 7 or 11 |
Win (even money) |
Lose |
| 2, 3 |
Lose |
Win (even money) |
| 12 |
Lose |
Tie |
| 4, 5, 6, 8, 9 or 10 - Point is
established |
| If the shooter rolls the Point before rolling a 7 |
Win (even money) |
Lose |
| If the shooter rolls a 7 before rolling the Point |
Lose |
Win (even money) |
Odds Bets
Odds bets are great for players as they have no house advantage over the player. This
is why they are called "free odds."
NB: The casino rounds down the uneven payoffs. Players must thus be sure that
they bet the correct amount in order to receive an accurate payoff. ie: If a
bet pays 6:3, the bet should be made in multiples of 6.
Pass Line Odds Bets / Come Bet Odds Bets are made after a player
has made his bet on the Pass Line. Then if a Point is rolled, he can back up his
bet by
betting on the shooter-
this is called taking the odds on the Point.
| Point Rolled |
Pass Line Odds Bet / Come Bet Odds Bet |
| 4 or 10 |
Pays 2 to 1 (a $5 bet pays $10) |
| 5 or 9 |
Pays 3 to 2 (a $6 bet pays $9) |
| 6 or 8 |
Pays 6 to 5 (a $5 bet pays $6) |
Don't Pass Odds Bets / Don't Come Odds Bets are made after the
player has bet on a Don't Pass. Then if a Point is rolled, he can back up his bet by betting against the shooter- this is called laying the odds on the Point.
| Point Rolled |
Don't Pass Odds Bet / Don't Come Odds Bet |
| 4 or 10 |
Pays 1 to 2 (a $6 bet pays $3) |
| 5 or 9 |
Pays 2 to 3 (a $6 bet pays $4) |
| 6 or 8 |
Pays 5 to 6 (a $6 bet pays $5) |
Place Bets are made on the numbers 4, 5, 6, 8, 9 or 10 and are not
related to the Point number. After they are made, a Place bet is always on except for the
Come-out roll when they are always off, unless the player informs the dealer
otherwise.
A Place bet is determined as follows:
- If a players Place number is rolled before a 7 - he wins.
- If a 7 is rolled before hisPlace number - he loses.
| Point Rolled |
Place Bet |
| 4 or 10 |
Pays 9 to 5 (a $5 bet pays $9) |
| 5 or 9 |
Pays 7 to 5 (a $5 bet pays $7) |
| 6 or 8 |
Pays 7 to 6 (a $6 bet pays $7) |
Buy Bets are made on the numbers 4, 5, 6, 8, 9 or 10. These
bets are like Place
bets but their odds are different. Here players again are betting that the shooter
will roll their number before he rolls a 7. A buy bet is decided as follows:
- If a players buy number is rolled before a 7 - he wins.
- If a 7 is rolled before hisr buy number - he loses.
On buy bets the casino charges a 5% service charge on the
value of bets in multiples of $1 (a $10 bet will cost $11).
| Point Rolled |
Buy Bet |
| 4 or 10 |
Pays 2 to 1 (a $5 bet pays $10) |
| 5 or 9 |
Pays 3 to 2 (a $6 bet pays $9) |
| 6 or 8 |
Pays 6 to 5 (a $5 bet pays $6) |
Lay Bets are exactly the opposite of Buy bets. A player is betting the
shooter will roll a 7 before his Lay number of 4, 5, 6, 8, 9 or 10.
- If a 7 is rolled before his Lay number - he wins.
- If his Lay number is rolled before a 7 - he loses.
| Point Rolled |
Lay Bet |
| 4 or 10 |
Pays 1 to 2 (a $6 bet pays $3) |
| 5 or 9 |
Pays 2 to 3 (a $6 bet pays $4) |
| 6 or 8 |
Pays 7 to 6 (a $6 bet pays $7) |
As with buy bets the casino charges a 5% service. But here now the
charge is based on a players potential winnings in multiples of $1 (thus a $40 bet on
the 4 would pay $20, 5% of $20 is $1, so it will cost $41).
Big Six or Big Eight Bets pay even money if the player wins.
- If a 6 or an 8 is rolled before a 7 - he wins.
- If a 7 is rolled before a 6 or an 8 - he loses.
Hard Four Bets or Hard Ten Bets are different bets, but are
won almost in the same way and payoff the same. Hard Four can be rolled
in only 1 way (2, 2), and Hard Ten only 1 way (5, 5). The player bets
that the shooter will roll a Hard Four or a Hard Ten before 7, and before any other combination of
4 (Hard Four) or 10 (Hard Ten). Both pay 7:1. Hard Six Bets or
Hard
Eight Bets are identicle and are won in the same way. The only difference being that these two both pay 9:1.
One Roll Bets
The next roll of the dice determines these bets. The next rolls result
then decides if the player wins or loses.
Any Seven Bets - made when a player bets that the next roll will
be a 7. The payoff is 4 : 1.
Any Craps Bets - made when a player bets the next roll will be a
2, 3 or 12. The payoff is 7 : 1.
Craps Eleven (or a Horn Bet) - made when a player is
betting that a 2, 3, 11 or 12 will show on the next roll. The payoffs are:
| Point Rolled |
Craps Eleven |
| 2 |
pays 30 to 1 (a $1 bet pays $30) |
| 3 |
Pays 15 to 1 (a $1 bet pays $15) |
| 11 |
Pays 15 to 1 (a $1 bet pays $15) |
| 12 |
Pays 30 to 1 (a $1 bet pays $30) |
Eleven Bets are for the next roll to be an 11. The payoff is 15 : 1.
Field Bets that 7 outcomes will win (2, 3, 4, 9, 10, 11 or 12) and 4
outcomes (5, 6, 7 or 8) will lose - this bet is a very popular one and usually
pays out even money, sometimes though a casino pays 2 : 1 or 3 : 1 when a
2 or a 12 is rolled.
Two Bets are for the next roll to be a 2. The payoff is 30 : 1.
Three Bets are for the next roll to be a 3. The payoff is 15 : 1.
Twelve Bets are for the next roll to be a 12. The payoff is 30 : 1.
Placing Bets
PLayers may know all the different bet combinations and possibilities but they
must also know where to place them. The placing changes depending on ehat
bet is being made.
Basic Bets
Pass Line Bets - Chips may be placed anywhere within the Pass
Line boundaries.
Don't Pass Bets - Chips may be placed anywhere in the Don't Pass
section of the layout.
Come Bet - Chips may be placed anywhere in the Come area of the
layout.
Don't Come Bets - Chips may be placed anywhere in the Don't Come
section of the layout.
Odds Bets
Pass Line Odds Bets - Additional chips must be placed an inch or
2 behind the players initial Pass-Line bet, ensuring they are
outside of the Pass Line betting area.
Don't Pass Odds Bets - Additional chips must be placed right next
to the players Don't Pass bet, or on top of his Don't Pass bet at a small slant.
Come Bet Odds Bets - Chips must be dropped in front of the dealer
and the player must say "Odds on my Come Point". The dealer will then place
the players chips on top of and slightly out of line with his Come bet.
Don't Come Odds Bets - Chips must be dropped in front of the dealer
and the player must say "Odds on my Don't Come". The dealer will then place
the players bet in the Don't Come section of the box just above the Don't Come Point.
Place Bets - Chips must be dropped in front of the dealer
and the player must say "Place the five (or other number), please".
Buy Bets - Chips must be laid in front of the dealer
and the player must say "Buy the Eight (or other number), please".
Lay Bets - Chips must be passed to the dealer and the player
must say "Lay the
odds on the Six (or other number)". The dealer will place the players chips on
the Don't Come section of the number he requested.
Big Six or Big Eight Bets - The player can make this ebt
himself by placing his chips in the Big Six or Big Eight section of the
table layout.
Hard Four or Hard Ten Bets - Chips must be passed to the stickman
(he controls all bets in the center of the table).
Hard Six or Hard Eight Bets - Chips must be passed to the stickman
(he controls all bets in the center of the table).
One Roll Bets
All of these bets are played by the stickman,
except for the field bet, which the player can place himself.
Related Gambling Articles: - How to play Craps - Vegas Craps
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