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online craps rules


online craps rules


online craps rules


online craps rules


online craps rules

 


Online Craps Rules


Rules of the Game

There are 2 ways to play the game of Craps. 1 - the player can be the shooter, throwing the dice, or 2 - the player can be an active spectator, betting on the results of the shooter's throw.

In order to roll the dice, the player must place a bet. Then, the players' aim as a shooter is to throw a 7 or an 11 on the 1st roll - a win, and to avoid throwing a 2, 3 or 12 - a loss. If none of these numbers - 2, 3, 7, 11 or 12 -  is thrown on the 1st throw (the come-out roll), then the number that was thrown is now the Point against which the shooter plays.

The shooter will keep on throwing until one of 2 numbers is thrown, the point number or a 7. If the player rolls the point before rolling a 7 he wins, but if the number 7 is thrown before rolling the Point, the player will lose. Betting on a craps game is possible not only for the shooter; anyone can place a bet on the result of the throw. Players can bet for the shooter to win or against the shooter (with the casino) saying he will lose. Many different bets can be made and it is this diversity along with the speed of the game, that make craps such a riveting gamble.

Playing the Game

Craps is played with many people around a table at a fast pace. 4 casino staff run the game - 2 dealers are in charge of settling the bets, assisting players and observing the gaming at the table, the 3rd staff member is the stickman who assists the dealers, controls the dice, attends to the center table bets and maintains games spirit, and finally the 4th staff member - who is the boxman.  His job is to watch the casinos chips, ensure proper payoffs, and look out for cheats. He keeps a sharp eye on the dice and ensures that there is no collusion between the dealers and players.

Step 1 to joining a table and game of Craps is to place a bet. A player can bet regardless of whom the shooter is, and he can bet for the shooter to win or for the house to win.  Should the player not wish to roll the dice, he may refuse when offered by the dealer who will move onto the next player.  Some gamblers are quite content to play Craps this way all day.  Others however do wish to roll the dice and the dealer will then slide 5 or 6 dice over when that player's turn comes.  The player then chooses any 2 dice from these which he will then play with while he is the shooter.  The shooter thereafter throws the dice for the 1st time.  There are 12 rules that must now be adhered to:

1:    The shooter must shuffle the dice with only one hand and keep them over the table before tossing.  Thereby removing the chance of the dice being switched for another set.
2:    The shooter must toss the dice hard enough for them to bounce off the far end of the table. This will ensure that a "true" roll has occurred. Should the player throw the dice too hard and they bounce off the table, the dealer will slide more dice over and allow the player to start over again.

    The come-out roll or first throw:     If the shooter throws a 7 or 11 he wins. If he throws a 2, 3 or 12 he loses.  If none of these numbers - 2, 3, 7, 11 or 12 - is thrown, a Point is established against which the shooter will play.

    Next rolls:     Once the point has been established, the only numbers that now matter and will determine a win / lose are 7 and the point number. The shooter will continue tossing the dice until one of them is thrown. Should the shooter roll the Point before rolling a 7, he wins.  If, however, the shooter throws a 7 before rolling the Point, he loses.  The shooter will continue to roll either Come-out rolls or Point rolls until their bet is lost. The dealer then passes the dice on to the next shooter, going around the table clockwise.

Betting Options

The are a multitude of betting variations in the game of Craps and these can generally be split into 3 main categories:

1.  Basic Bets - the most basic and common of the betting options - also the easiest to understand.
2.  Odds Bets  - additional bets placed only after the shooter establishes a Point. Excellent bets for the player - he can lose more, but can also increase his winnings and reduce the casino's advantage by taking or laying these odds.
3.  One Roll Bets  - decided on 1 roll of the dice. The next coming roll, will decide if the player wins or loses.
A further variation is that players can bet with the shooter or with the house (against the shooter).

Basic Bets
There are 2 basic bets, each with 2 possibilities, for a total of 4 bets.
The 1st kind are bets made before the come-out roll and can be either Pass Line Bets (for the shooter) or Don't Pass Bets (against the shooter).
The 2nd kind are bets made after the come-out roll and can be either Come Bets or Don't Come Bets. The only difference from Pass Line bets and Don't Pass bets is that they are placed after the come-out roll. Apart from that, they pay out the same and have the same odds.

The Point for the Come Bet is not the same as the Point for the Pass Line bet. If a player is not sure if the toss is a Come-out roll, he should  look for a large white disc, which is placed on one of the numbers 4, 5, 6, 8, 9 or 10 on the table layout. This large, white disc lets the players know that the Point has been established, what it is, and that the next rolls will be Point rolls.

These bets are paid in the following way:

Come-out Roll  Pass Line / Come Bet  Don't Pass / Don't Come Bet 
7 or 11 Win (even money) Lose
2, 3 Lose Win (even money)
12 Lose Tie
4, 5, 6, 8, 9 or 10 - Point is established
If the shooter rolls the Point before rolling a 7 Win (even money) Lose
If the shooter rolls a 7 before rolling the Point Lose Win (even money)

Odds Bets

Odds bets are great for players as they have no house advantage over the player. This is why they are called "free odds."

NB: The casino rounds down the uneven payoffs. Players must thus be sure that they bet the correct amount in order to receive an accurate payoff. ie: If a bet pays 6:3, the bet should be made in multiples of 6.

Pass Line Odds Bets / Come Bet Odds Bets are made after a player has made his bet on the Pass Line. Then if a Point is rolled, he can back up his bet by betting on the shooter- this is called taking the odds on the Point.
Point Rolled Pass Line Odds Bet / Come Bet Odds Bet
4 or 10 Pays 2 to 1    (a $5 bet pays $10)
5 or 9 Pays 3 to 2    (a $6 bet pays $9)
6 or 8 Pays 6 to 5    (a $5 bet pays $6)
 

Don't Pass Odds Bets / Don't Come Odds Bets are made after the player has bet on a Don't Pass. Then if a Point is rolled, he can back up his bet by betting against the shooter- this is called laying the odds on the Point.

Point Rolled Don't Pass Odds Bet / Don't Come Odds Bet
4 or 10 Pays 1 to 2 (a $6 bet pays $3)
5 or 9 Pays 2 to 3 (a $6 bet pays $4)
6 or 8 Pays 5 to 6 (a $6 bet pays $5)

Place Bets are made on the numbers 4, 5, 6, 8, 9 or 10 and are not related to the Point number. After they are made, a Place bet is always on except for the Come-out roll when they are always off, unless the player informs the dealer otherwise. A Place bet is determined as follows:
  • If a players Place number is rolled before a 7 - he wins.
  • If a 7 is rolled before hisPlace number - he loses.
    Point Rolled Place Bet
    4 or 10 Pays 9 to 5 (a $5 bet pays $9)
    5 or 9 Pays 7 to 5 (a $5 bet pays $7)
    6 or 8 Pays 7 to 6 (a $6 bet pays $7)

Buy Bets are made on the numbers 4, 5, 6, 8, 9 or 10.  These bets are like Place bets but their odds are different. Here players again are betting that the shooter will roll their number before he rolls a 7. A buy bet is decided as follows:
  • If a players buy number is rolled before a 7 - he wins.
  • If a 7 is rolled before hisr buy number - he loses.
    On buy bets the casino charges a 5% service charge on the value of bets in multiples of $1 (a $10 bet will cost $11).
    Point Rolled Buy Bet
    4 or 10 Pays 2 to 1 (a $5 bet pays $10)
    5 or 9 Pays 3 to 2 (a $6 bet pays $9)
    6 or 8 Pays 6 to 5 (a $5 bet pays $6)
Lay Bets are exactly the opposite of Buy bets. A player is betting the shooter will roll a 7 before his Lay number of 4, 5, 6, 8, 9 or 10.
  • If a 7 is rolled before his Lay number - he wins.
  • If his Lay number is rolled before a 7 - he loses.
    Point Rolled Lay Bet
    4 or 10 Pays 1 to 2 (a $6 bet pays $3)
    5 or 9 Pays 2 to 3 (a $6 bet pays $4)
    6 or 8 Pays 7 to 6 (a $6 bet pays $7)
As with buy bets the casino charges a 5% service. But here now the charge is based on a players potential winnings in multiples of $1 (thus a $40 bet on the 4 would pay $20, 5% of $20 is $1, so it will cost $41).

Big Six or Big Eight Bets pay even money if the player wins.
  • If a 6 or an 8 is rolled before a 7 - he wins.
  • If a 7 is rolled before a 6 or an 8 - he loses.

Hard Four Bets or Hard Ten Bets are different bets, but are won almost in the same way and payoff the same. Hard Four can be rolled in only 1 way (2, 2), and Hard Ten only 1 way (5, 5). The player bets that the shooter will roll a Hard Four or a Hard Ten before 7, and before any other combination of 4 (Hard Four) or 10 (Hard Ten). Both pay 7:1. Hard Six Bets or Hard Eight Bets are identicle and are won in the same way. The only difference being that these two both pay 9:1.

One Roll Bets

The next roll of the dice determines these bets.  The next rolls result then decides if the player wins or loses.

Any Seven Bets  - made when a player bets that the next roll will be a 7. The payoff is 4 : 1.

Any Craps Bets  - made when a player bets the next roll will be a 2, 3 or 12. The payoff is 7 : 1.

Craps Eleven (or a Horn Bet)  - made when a player is betting that a 2, 3, 11 or 12 will show on the next roll. The payoffs are:

Point Rolled Craps Eleven
2 pays 30 to 1 (a $1 bet pays $30)
3 Pays 15 to 1 (a $1 bet pays $15)
11 Pays 15 to 1 (a $1 bet pays $15)
12 Pays 30 to 1 (a $1 bet pays $30)

Eleven Bets are for the next roll to be an 11. The payoff is 15 : 1.

Field Bets that 7 outcomes will win (2, 3, 4, 9, 10, 11 or 12) and 4 outcomes (5, 6, 7 or 8) will lose - this bet is a very popular one and usually pays out even money, sometimes though a casino pays 2 : 1 or 3 : 1 when a 2 or a 12 is rolled.

Two Bets are for the next roll to be a 2. The payoff is 30 : 1.
Three Bets are for the next roll to be a 3. The payoff is 15 : 1.
Twelve Bets are for the next roll to be a 12. The payoff is 30 : 1.

Placing Bets

PLayers may know all the different bet combinations and possibilities but they must also know where to place them.  The placing changes depending on ehat bet is being made.

Basic Bets

Pass Line Bets - Chips may be placed anywhere within the Pass Line boundaries.
Don't Pass Bets - Chips may be placed anywhere in the Don't Pass section of the layout.
Come Bet - Chips may be placed anywhere in the Come area of the layout.
Don't Come Bets - Chips may be placed anywhere in the Don't Come section of the layout.

Odds Bets

Pass Line Odds Bets - Additional chips must be placed an inch or 2 behind the players initial Pass-Line bet, ensuring they are outside of the Pass Line betting area.

Don't Pass Odds Bets - Additional chips must be placed right next to the players Don't Pass bet, or on top of his Don't Pass bet at a small slant.

Come Bet Odds Bets - Chips must be dropped in front of the dealer and the player must say "Odds on my Come Point". The dealer will then place the players chips on top of and slightly out of line with his Come bet.

Don't Come Odds Bets - Chips must be dropped in front of the dealer and the player must say "Odds on my Don't Come". The dealer will then place the players bet in the Don't Come section of the box just above the Don't Come Point.

Place Bets - Chips must be dropped in front of the dealer and the player must say "Place the five (or other number), please".

Buy Bets - Chips must be laid in front of the dealer and the player must say  "Buy the Eight (or other number), please".

Lay Bets - Chips must be passed to the dealer and the player must say "Lay the odds on the Six (or other number)". The dealer will place the players chips on the Don't Come section of the number he requested.

Big Six or Big Eight Bets - The player can make this ebt himself by placing his chips in the Big Six or Big Eight section of the table layout.

Hard Four or Hard Ten Bets - Chips must be passed to the stickman (he controls all bets in the center of the table).

Hard Six or Hard Eight Bets - Chips must be passed to the stickman (he controls all bets in the center of the table).

One Roll Bets

All of these bets are played by the stickman, except for the field bet, which the player can place himself.


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  2008/10/17